CLIENT // Rush81, Springfree Games
TARGET AUDIENCE // People with interest for table games like poker or gambling among a group of friends in a social atmosphere.
CONCEPT // An intense, multiplayer electronic puzzle game based on visual perception and pattern recognition. The objective of the game is to be the first player to play all of the pieces in your hand correctly according to the rules of the puzzle. The game provides instant feedback so there is no debate as to whether a move is correct or incorrect.
DESIGN ISSUES // Only two prototype boards were available with budget limitations during time of the package design.
DESIGN PROCESS // Collaborated closely with client and engineer to establish the concept. Worked with engineering on packaging specifications including print production. Arranged and did photography with chosen models.
SPECIAL THANKS // Steve Holmes, Jason Thomas, Eric Gagnon.
SCOPE // Logo, Packaging, Print/Identity (Manuals, Business Cards, Puzzle Cards, Polo/Identity, Display (New York Toy Fair 2008.)
INDUSTRY // Game, Technology.